![]() ![]() Be warned that Quartz Quadrant has slightly slower in-game times than in the US version (differences during lag frames) even though the movie is about 10 seconds shorter (mostly due to shorter level end music). XRECODE can convert multiple audio files in parallel by taking full advantage of multi-core CPU. You'll also have to use a different version of the movie file for it to sync and version 1.00 of the Japanese MegaCD BIOS. Here are the top 15 cuetools alternative and similar softwares as derived from our software tagged features and our tpsort score, these software features are tagged by our editors and we will give the most correct result. For that, you'll have to use the actual Japanese version of the game, not only the Japanese audio tracks. One thing those won't work for, though, is the ending music. It should look like this, except with the filenames matching the ones you have: If you are using BIN+CUE, you can edit the CUE file of the (J) version to use the (U) version for track 01 (data) and use the (J) version starting at track 02 (audio). If you are using MP3s, simply replace the MP3 files with the ones from the Japanese version. The way of doing this depends on whether you are using ISO+MP3 or BIN+CUE. This was made with the US version of the game, but if you prefer the music from the Japanese version, you can tell Gens to run the US game but use the music from the Japanese game. The actual contents of the audio tracks can be almost anything, but the number of audio tracks has to be correct otherwise the emulated loading times will be different enough to cause a desync. if you're using a cue file that means your cue file needs to have the right number of correctly indexed audio track sections, if you're using MP3s that means you need exactly 34 MP3s named properly and in the same directory as your ISO (if the ISO is "Sonic CD (U).iso" then the MP3s should be "Sonic CD (U) 02.mp3" through "Sonic CD (U) 35.mp3"). And don't try to load a mounted disc with "Boot CD", just use Open ROM on the file like normal.Īlso make sure you have the right number of audio tracks on the CD. If you're getting desyncs, first make sure you're using the correct ROM and BIOS and emulator version and settings as described above. It would also help to use BIN+CUE instead of ISO+MP3, because it takes more processing power to decode MP3s than to not decode them. "This movie happens to stay synchronized regardless of whether "Perfect SegaCD Synchro" is on, so if SegaCD emulation is chuggy on your computer, it might help to turn that option off for this movie. This is a quote from a SonicCD submission: cue making function, so you can try 'em too. I read that foobar2000, CUE tools and xrecode II had. ![]() I don't know how it works on Win 7/8, so you can try it. cue Maker, but I had XP then and to open the programme I had to replace comdgl32.ocx file in the system folder and I gave up: Had the same problem with other game (SNES version is TASed, I know): ![]()
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